Available courses

Synopsis

In this course, you will learn the fundamentals of 2D and 3D animations. 

Technical objective: You will develop both technical capabilities and creativity by using digital technologies to code, draw, animate, sculpt, produce electronic music, storyboard, and tell stories. These skills are useful in many current and future industries such as education, e-sports, digital advertising, medical imaging, and virtual tourism.

Life skills objective: The projects in this course are fun to develop, but they are also time-consuming.  Such work helps develop one's grit and ability to focus on the task. You will also learn to design from another's perspective, articulate your design decisions and collaborate with others.

Prerequisite

This course is suitable for learners in Upper Primary and Lower Secondary with a basic command of English and computer skills.

You will require a Raspberry Pi computer with a mouse, webcam and a pair of headphones. 

Prerequisite course(s): None

Structure

To earn a completion badge for this course, you will need to complete at least 6 projects and present 1 showcase project during an open day. 

You can complete the course at your own pace. There are 20 lessons in the course, each lesson (about 2 hours) consisting of

  • CLASS work to be completed with the guidance of a mentor 
  • LAB work to be completed on your own with the support of a mentor

Fair Use Notice
This course may contain copyrighted material owned by a third party, the use of which has not been specifically authorized by the copyright owner. Chumbaka uses this material for the purpose of education, teaching, and research. This constitutes a fair use of the copyrighted material as provided for in section 107 of the US Copyright Law. If you believe any content in this course violates your rights, please contact us.

 This course content is offered under CC attribution non-commercial share alike license. Content in this course can be considered under this license unless otherwise noted.

Welcome to Digital Maker 1 course!

Synopsis

In this course, you will learn to create new projects with various digital tools, including digital animation, 3D design, and coding and algorithms.

Technical objective: You will first learn how to animate your own 2D drawings and create 3D models. You will then learn basic mathematical and programming concepts and apply them to game development, hardware/software control, and machine learning. Such skills will expand the toolbox you possess and help you utilise the cross-domain knowledge to find creative solutions.

Life skills objective: The projects in this course will expose you to the maker culture in which one is not just a consumer of things, but also a creator. They will also empower you to create and tinker with devices, and perform any task with the help of technology.

Prerequisite

This course is suitable for Upper Primary and Lower Secondary learners with a basic command of English and computer skills.

You will require a computer (Windows or Mac) with a mouse and a pair of headphones. You will also require an Arduino Starter Kit.

Structure

To earn a completion badge for this course, you will need to present 1 showcase project during an open day. 

You can complete the course at your own pace. There are 20 lessons in the course. Each lesson is about 1 hour.

Let's get started ➜


Fair Use Notice

This course may contain copyrighted material owned by a third party, the use of which has not been specifically authorized by the copyright owner. Chumbaka uses this material for the purpose of education, teaching, and research. This constitutes a fair use of the copyrighted material as provided for in section 107 of the US Copyright Law. 

If you believe any content in this course violates your rights, please contact us.


 This course content is offered under CC attribution non-commercial share alike license. Content in this course can be considered under this license unless otherwise noted.

Synopsis

In this course, you will learn the fundamentals of 2D and 3D animations. 

Technical objective: You will develop both technical capabilities and creativity by using digital technologies to code, draw, animate, sculpt, produce electronic music, storyboard, and tell stories. These skills are useful in many current and future industries such as education, e-sports, digital advertising, medical imaging, and virtual tourism.

Life skills objective: The projects in this course are fun to develop, but they are also time-consuming.  Such work helps develop one's grit and ability to focus on the task. You will also learn to design from another's perspective, articulate your design decisions and collaborate with others.

Prerequisite

This course is suitable for learners in Upper Primary and Lower Secondary with a basic command of English and computer skills.

You will require a Raspberry Pi computer with a mouse, webcam and a pair of headphones. 

Prerequisite course(s): None

Structure

To earn a completion badge for this course, you will need to complete at least 6 projects and present 1 showcase project during an open day. 

You can complete the course at your own pace. There are 20 lessons in the course, each lesson (about 2 hours) consisting of

  • CLASS work to be completed with the guidance of a mentor 
  • LAB work to be completed on your own with the support of a mentor

Fair Use Notice
This course may contain copyrighted material owned by a third party, the use of which has not been specifically authorized by the copyright owner. Chumbaka uses this material for the purpose of education, teaching, and research. This constitutes a fair use of the copyrighted material as provided for in section 107 of the US Copyright Law. If you believe any content in this course violates your rights, please contact us.

 This course content is offered under CC attribution non-commercial share alike license. Content in this course can be considered under this license unless otherwise noted.

Synopsis

In this course, you will learn the fundamentals of coding and algorithm.

Technical objective: You will first learn basic mathematical concepts such as randomness, binary and boolean before moving on to essential concepts in programming - sequence, loops, parallelism, events, conditionals, and operators. These concepts are then applied in cryptography, database, mobile app, motion game, and spirograph using Scratch, Python, and JavaScript. These are fundamental knowledge applicable to diverse industries increasingly undergoing automation. 

Life skills objective: The projects in this course will help to develop one’s computational thinking skills - decomposition, pattern recognition, pattern generalization, and algorithm design.

Prerequisite

This course is suitable for Upper Primary and Lower Secondary learners with a basic command of English and computer skills.

You will require a computer (Windows or Mac) with a mouse and a pair of headphones. 

Prerequisite course(s): None

Structure

To earn a completion badge for this course, you will need to complete at least 6 projects and present 1 showcase project during an open day. 

You can complete the course at your own pace. There are 20 lessons in the course, each lesson (about 2 hours) consisting of

  • CLASS work to be completed with the guidance of a mentor 
  • LAB work to be completed on your own with the support of a mentor



Fair Use Notice

This course may contain copyrighted material owned by a third party, the use of which has not been specifically authorized by the copyright owner. Chumbaka uses this material for the purpose of education, teaching, and research. This constitutes a fair use of the copyrighted material as provided for in section 107 of the US Copyright Law. 

If you believe any content in this course violates your rights, please contact us.

CC attribution non-commercial share alikeThis course content is offered under a CC attribution non-commercial share alikeLinks to an external site. license. Content in this course can be considered under this license unless otherwise noted.