Synopsis
In this course, you will learn the fundamentals of 2D and 3D animations.
Technical objective: You will develop both technical capabilities and creativity by using digital technologies to code, draw, animate, sculpt, produce electronic music, storyboard, and tell stories. These skills are useful in many current and future industries such as education, e-sports, digital advertising, medical imaging, and virtual tourism.
Life skills objective: The
projects in this course are fun to develop, but they are also
time-consuming. Such work helps develop one's grit and ability to focus
on the task. You will also learn to design from another's perspective,
articulate your design decisions and collaborate with others.
Prerequisite
This course is suitable for learners in Upper Primary and Lower Secondary with a basic command of English and computer skills.
You will require a Raspberry Pi computer with a mouse, webcam and a pair of headphones.
Prerequisite course(s): None
Structure
To earn a completion badge for this course, you will need to complete at least 6 projects and present 1 showcase project during an open day.
You can complete the course at your own pace. There are 20 lessons in the course, each lesson (about 2 hours) consisting of
- CLASS work to be completed with the guidance of a mentor
- LAB work to be completed on your own with the support of a mentor
Fair Use Notice
This
course may contain copyrighted material owned by a third party, the use
of which has not been specifically authorized by the copyright owner.
Chumbaka uses this material for the purpose of education, teaching, and
research. This constitutes a fair use of
the copyrighted material as provided for in section 107 of the US
Copyright Law. If you believe any content in this course violates your
rights, please contact us.
This course content is offered under a CC attribution non-commercial share alike license. Content in this course can be considered under this license unless otherwise noted.